Xavier Bourque
Visual Effects
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Compositing Reel

Compositing Shots

Vicker's Screen

Prometheus (2012)

The Orrery

Prometheus (2012)

Maskmaker

Mission Impossible: Ghost Protocol (2011)

Bomber

Sucker Punch (2011)

Dragon Crash

Sucker Punch (2011)

Babydoll Jumps

Sucker Punch (2011)

Rough Landing

Iron Man (2008)

Darwin Burns

Australia (2008)

Desert Pearl

Pirates of the Caribbean: At World’s End (2007)

Microwave Snake

Snakes on a Plane (2006)

Versailles Palace

Marie-Antoinette (2006)

Critical Hoover Dam

10.5: Apocalypse (2005)

Photography

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Resume

  • 1995-1998

    CEGEP de Jonquiere

    Media Arts and Technology

    Diploma of Collegiate Studies (DEC) in Broadcast TV. Three year program.

  • 03/1998 - 11/2000

    Discreet Logic / Autodesk

    Technical Support Specialist

    Hotline Flame/Inferno support for all the major studios.

  • 11/2000 - 08/2006

    Hybride

    Inferno Artist

    Spy Kids

    Spy Kids 2: The Island of Lost Dreams

    Napoleon

    La Grande Seduction

    Spy Kids 3-D: Game Over

    Once Upon a Time in Mexico

    Sky Captain and the World of Tomorrow

    Racing Stripes

    The Last Sign

    Sin City

    The Adventures of Shark Boy and Lava Girl

    The Rocket: The Legend of Rocket Richard

    10.5: Apocalypse

    Marie Antoinette

    Snakes on a Plane

    Frank Miller’s 300

  • 08/2006 - 12/2006

    Groupe Image Buzz

    Inferno Artist

    Frank Miller's 300

    Killer Wave

    Flood

  • 01/2007 - 04/2007

    Industrial Light and Magic

    Sabre Artist

    Pirates of the Caribbean 3: At World’s End

  • 07/2007 - 11/2007

    Meteor Studios

    Shake Artist

    Journey to the Center of the Earth: 3D

  • 09/2007

    Pixelfudger

    Tool Designer

    First release of the popular Pixelfudger collection of tools for Shake and Nuke.

  • 01/2008 - 04/2008

    Industrial Light and Magic

    Shake/Sabre Artist

    Ironman

    Indiana Jones and the Kingdom of the Crystal Skull

  • 04/2008 - 06/2008

    ModusFX

    Pipeline Consultant

    Setup the comp pipeline for 'Mr. Nobody'.

  • 07/2008 - 12/2008

    Animal Logic

    Nuke Artist

    Australia

    Knowing

  • 11/2009 - 12/2009

    Vision Globale

    On set VFX co-supervisor / Nuke Artist

    'Bell Services' TVC

    Le Baiser du Barbu

  • 01/2010 - 08/2010

    Animal Logic

    Nuke Artist

    Sucker Punch

  • 10/2010 - 11/2010

    ModusFX

    Nuke Artist

    Source Code

  • 02/2011 - 09/2012

    Fuel VFX

    Lead Nuke Artist

    Captain America: The First Avenger

    Mission Impossible: Ghost Protocol

    The Avengers

    Prometheus

  • 02/2013

    Visual Effects Society

    Nominated

    Outstanding Compositing in a Feature Motion Picture for “Prometheus: Engineers and the Orrery”

    Co-nominated along with Sam Cole, Simone Riginelli and Denis Scolan at Fuel VFX.

  • 10/2012 - 03/2013

    Animal Logic / Fuel

    Lead Nuke Artist

    Walking With Dinosaurs 3D

    Iron Man 3

  • 11/2013 - 08/2014

    Double Negative

    Postviz / Lead Nuke Artist

    In the Heart of the Sea

  • 11/2014 - 12/2014

    INIS

    Microprogamme Direction de la Photographie

    60-hour course with professional DOP Geneviève Perron.

    Includes hands-on experience with digital cinema cameras (Arri Alexa, Canon C300, Sony F3 etc...) and professional lighting and grip equipment.

  • 02/2015 - 03/2015

    Atomic Fiction

    Nuke Artist

    The Walk

  • Your
    Project
    Here.

Useful info

Technical Skills

Deep understanding of colour science including film emulation 3D LUTs and colourspace conversions.

Lots of experience with film and digital formats (including stereography).

Solid understanding of camera sensor/lens issues related to VFX.

Python programming experience for Nuke.

Excellent UNIX skills for Linux and OS X.

Advanced level ‘gizmo’ creation skills for Nuke (see www.pixelfudger.com).

Compositing Skills

Nuke: Power User. Flame/Shake: Legacy User.

Excellent extraction skills (complex blue/green screen keying).

Selection and integration of practical effect passes.

Integration of live characters over CGI backgrounds.

Integration of multi-pass (AOV) CGI renders.

Creative color grading / color matching.

Wire removal / rig removal over complex backgrounds.

Languages

French/English. (Fully bilingual)

Spanish: Beginner.

Citizenship

Canadian.

About Me

Xavier Bourque

Visual Effects Specialist

When I joined the VFX industry in 1998, I was immediately fascinated by the unique combination of talents that is required to complete successful shots. The combination of interesting people, art and science makes VFX a very special kind of work. Today, I am still seeking the thrill of doing what was deemed impossible only a short time ago. This explains my continued commitment to VFX, but also my passion about photography and cinematography. These so-called 'traditional' fields are now being transformed to their core by new technology, creating a brave new world just begging to be explored.

If your team is composed of interesting people and you need to solve cutting edge challenges involving a healthy mix of art and technique, I'm sure my experience can help.

Let's get in touch!