Diploma of Collegiate Studies (DEC) in Broadcast TV. Three year program.
Hotline Flame/Inferno support for all the major studios.
Spy Kids 2: The Island of Lost Dreams
La Grande Seduction
Spy Kids 3-D: Game Over
Once Upon a Time in Mexico
Sky Captain and the World of Tomorrow
The Last Sign
The Adventures of Shark Boy and Lava Girl
The Rocket: The Legend of Rocket Richard
Snakes on a Plane
Frank Miller’s 300
Frank Miller's 300
Pirates of the Caribbean 3: At World’s End
Journey to the Center of the Earth: 3D
First release of the popular Pixelfudger collection of tools for Shake and Nuke.
Indiana Jones and the Kingdom of the Crystal Skull
Setup the comp pipeline for 'Mr. Nobody'.
'Bell Services' TVC
Le Baiser du Barbu
Captain America: The First Avenger
Mission Impossible: Ghost Protocol
Outstanding Compositing in a Feature Motion Picture for “Prometheus: Engineers and the Orrery”
Co-nominated along with Sam Cole, Simone Riginelli and Denis Scolan at Fuel VFX.
Walking With Dinosaurs 3D
Iron Man 3
In the Heart of the Sea
60-hour course with professional DOP Geneviève Perron.
Includes hands-on experience with digital cinema cameras (Arri Alexa, Canon C300, Sony F3 etc...) and professional lighting and grip equipment.
Deep understanding of colour science including film emulation 3D LUTs and colourspace conversions.
Lots of experience with film and digital formats (including stereography).
Solid understanding of camera sensor/lens issues related to VFX.
Python programming experience for Nuke.
Excellent UNIX skills for Linux and OS X.
Advanced level ‘gizmo’ creation skills for Nuke (see www.pixelfudger.com).
Nuke: Power User. Flame/Shake: Legacy User.
Excellent extraction skills (complex blue/green screen keying).
Selection and integration of practical effect passes.
Integration of live characters over CGI backgrounds.
Integration of multi-pass (AOV) CGI renders.
Creative color grading / color matching.
Wire removal / rig removal over complex backgrounds.
French/English. (Fully bilingual)
Visual Effects Specialist
When I joined the VFX industry in 1998, I was immediately fascinated by the unique combination of talents that is required to complete successful shots. The combination of interesting people, art and science makes VFX a very special kind of work. Today, I am still seeking the thrill of doing what was deemed impossible only a short time ago. This explains my continued commitment to VFX, but also my passion about photography and cinematography. These so-called 'traditional' fields are now being transformed to their core by new technology, creating a brave new world just begging to be explored.
If your team is composed of interesting people and you need to solve cutting edge challenges involving a healthy mix of art and technique, I'm sure my experience can help.
Let's get in touch!